
Portal Cube
Three day sprint to discover a new paradigm for frictionless window management in Mixed Reality.
Inspired by non-euclidian geometry in video games, this prototype brings forth a new method for saving space when handling multiple windows.
Three day sprint to discover a new paradigm for frictionless window management in Mixed Reality.
Inspired by non-euclidian geometry in video games, this prototype brings forth a new method for saving space when handling multiple windows.